The main commander in the single-player campaign is a human who has the ability to heal himself and confuse all nearby enemies into attacking him, but more importantly, he can open a portal to resummon all fallen units back to his side. Base-building has been removed, and in its stead at the outset of each level, the player has a commander unit, optionally one or more supporting commander units, and a smattering of units. However, the game has much faster pacing than what is normally found in the genre. ![]() ![]() The core gameplay handles like the basics of many other RTS titles, with the player controlling a multitude of units, each with its own strengths and weaknesses. Making the fight a three-way battle for survival is the alien faction, a race of beings discovered some time after the arrival of the asteroid. Over the years that followed, humanity split into two camps: a technologically advanced faction that relies on its firepower to survive and a tribal faction that is more in tune with its innate magic abilities. In the distant future, the civilization of man has been completely decimated by the arrival of a plague-ridden asteroid from space. WorldShift is set in a world that is a vibrant mix of science fiction and fantasy, where mutants are armed with machine guns and fight alongside powerful magic users and hulking mechs. The title is currently in pre-beta and many features are still being ironed out, but the progress thus far is promising for the continuation of creativity in the genre. Mission rewards spent to enhance and customize your units, upgradeable hero abilities, and other refinements to the genre flesh out the gameplay of WorldShift. ![]() At a glance, WorldShift doesn't seem wildly different than the experience found in other genre offerings, but its innovations aren't hard to locate. The creativity of the real-time strategy genre has received long-overdue shots in the arms over the last year, so upcoming RTS titles definitely can't settle for mere basic gameplay and expect to shine.
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