![]() The wastelands were rife with random encounters, which coupled with the aforementioned oppressive load screens & times hard to swallow. Slow, plodding movement in the overworld made the trek from town to other areas of interest an exercise in frustration. Her walking across the wasteland was a slog. Tolkien’s “The Lord of the Rings” for the bartender from the distant town of Krasnozamenny. After picking crops for an old hunter and being given a shotgun without any ammo, she took on a job to get a copy of J.R.R. After the ceremonial mugging of the game’s introduction, she trekked to the closest town of Otradnoye, speaking to several locals, most of them with an understandingly myopic view of their plight and way of life. Maria had Sex Appeal and was a Slick Dealer, two distinctions that made her a sliver-tongued devil (especially with men), but in exchange weakened her and reduced her carrying capacity. agents – Maria and Beavis (yes, Beavis was a custom name). That said, I did my best to take ATOM RPG through its paces and give it the fairest shakes possible for someone predisposed to not enjoy it. It was excruciating how much it broke up the action for me. For those sensitive to load times, know that ATOM RPG is rife with them: twenty seconds at a time every time you enter or leave a town or dungeon, have a random encounter, or explore some outpost. Different points of interest like towns and vacant facilities are identified on the map, and as you walk from point A to B, random encounters will occur such as traveling caravans to buy and sell goods from (with Rubles as currency) or bandits looking to kill you and pick your corpse clean. Combat is turn-based, using an isometric view with tile square movements and action points offense and defense are affected not just by stats/perks chosen at level up, but weapons and armor you find along the way. As a member of the secret society A.T.O.M., you are sent out to find a missing search party (ironically), and are shortly afterward mugged by bandits and left with nothing. Nonlinear gameplay! Dozens of quests, each with many alternative solutions.The story is straightforward: Mutually Assured Destruction happened in the mid-80s, bringing with it the advent of a post-apocalyptic world of scant towns, decrepit abandoned facilities, and scrap-so much scrap.Many deep, multiple-choice dialogues that feel like real conversations with the unique NPCs of the game.Random encounters with the dwellers of the Soviet Wasteland - both friendly and dangerous.Turn-based combat, inspired by Fallout 1 and 2.Or simply lose yourself, fishing at a scenic pond. Work out the secrets of an old military bunker. ![]() Venture into the wilds, where mutated creatures and savage bandits lurk. Meet the other survivors in a brave new settlement, built from the dust of the old world. Many hours of gameplay on all sorts of locations.Dozens of skills, from lockpicking to gambling!.Each stat combination provides a unique gaming experience, unique dialogues, and new ways to solve some of the quests! ![]()
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